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Re: using bm2 source
Fri Dec 18, 2009 7:48 am
lol i mean when you change one part how it will affect another
- cheaterathartLieutenant
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Re: using bm2 source
Fri Dec 18, 2009 7:49 am
ok what do you change tho then maby i could help?
Re: using bm2 source
Fri Dec 18, 2009 7:52 am
theres not much to change any more it more really trial and error
- cheaterathartLieutenant
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Re: using bm2 source
Fri Dec 18, 2009 7:54 am
then why cant you fix whats wrong now case i think all that i find is more a scripting problem not something i can help like testing
Re: using bm2 source
Fri Dec 18, 2009 7:58 am
no its just when i try something new things og wrong sometime but it can easily be undone
- cheaterathartLieutenant
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Re: using bm2 source
Fri Dec 18, 2009 7:59 am
um? would that be sript i really dont understand what you are changing that can be doing this all
Re: using bm2 source
Fri Dec 18, 2009 8:00 am
yes most of the time its is actionscript which can be erased
- cheaterathartLieutenant
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Re: using bm2 source
Fri Dec 18, 2009 8:02 am
? really id love to help but 1 my glich thread will just die because till i get an update im not looking for more because its all almost about the ai of the ships/computer is dead or something
Re: using bm2 source
Fri Dec 18, 2009 8:04 am
huh well i leave you one before i go and thta will be it until after xmas
- cheaterathartLieutenant
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Re: using bm2 source
Fri Dec 18, 2009 8:05 am
epec sadnice but i gess thats good
- cheaterathartLieutenant
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Re: using bm2 source
Fri Dec 18, 2009 8:05 am
also could you try and get the map editor at least to work that way i can work on the map?(i would need to know how to post new map)
Re: using bm2 source
Fri Dec 18, 2009 8:11 am
currently im not even sure if i will use a game editor at all
- cheaterathartLieutenant
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Re: using bm2 source
Fri Dec 18, 2009 8:13 am
so the worlds will be regular(that would suck) and still there is all the other stuf how would you fix that?
Re: using bm2 source
Fri Dec 18, 2009 8:43 am
other stuff ? most of the problems were only problems cause i had been mucking abouut with out thinking
- cheaterathartLieutenant
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Re: using bm2 source
Fri Dec 18, 2009 8:46 am
cheak my glich section you got 20+ things thats the hole point somwere to post beta testing stuf
Re: using bm2 source
Fri Dec 18, 2009 8:58 am
well atm it was more of a look what ive done but yeh very little of the game has been worked that is why it glitchs
- cheaterathartLieutenant
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Re: using bm2 source
Fri Dec 18, 2009 8:59 am
o ok
- cheaterathartLieutenant
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Re: using bm2 source
Fri Dec 18, 2009 10:17 am
bring out that update
- cheaterathartLieutenant
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Re: using bm2 source
Fri Dec 18, 2009 10:20 am
geer this is going to take 2 hours and i need something to do(trails are so slo)
- cheaterathartLieutenant
- Posts : 126
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Re: using bm2 source
Fri Dec 18, 2009 10:23 am
um befor i go to sleep no really i dont have the time to sit on my cp for 2 hours when i have to go in less thn 1
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