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ship editing
Mon Jun 28, 2010 11:07 pm
so this is how it looks in the source on the second of the 7 frames i the preloader
;2;6;150;100;100;45;10;6500;0;0;0;
and this is how ive split it so the numbers i havent labeled can somone fil me in as to what they ar eplease
2;
6;
150-cargo capacity;
100-hull;
100-sheilds;
45;
10;
6500-base price;
0-weapon 1;
0-weapon 2;
0-weapon 3
;2;6;150;100;100;45;10;6500;0;0;0;
and this is how ive split it so the numbers i havent labeled can somone fil me in as to what they ar eplease
2;
6;
150-cargo capacity;
100-hull;
100-sheilds;
45;
10;
6500-base price;
0-weapon 1;
0-weapon 2;
0-weapon 3
- CabooseAdmiral
- Posts : 2241
Join date : 2010-05-12
Age : 28
Location : Some ware, in the UK
Re: ship editing
Tue Jun 29, 2010 4:31 am
possibly both?
Re: ship editing
Tue Jun 29, 2010 5:31 pm
Maybe, Darkshadow is the code any different in BM1 than in BM2?
Re: ship editing
Tue Jun 29, 2010 6:11 pm
bm1 there both same tho arent they??
and can somone do that with numbers for all the variebles on the 7 frames of the preloader for bm1
and can somone do that with numbers for all the variebles on the 7 frames of the preloader for bm1
Re: ship editing
Wed Jun 30, 2010 1:44 am
erm no thyre slightly differentt bm2 has ai at the end but otherwise they are the same just read one of the tuts in this section or the game editor if you wish to know
Re: ship editing
Thu Jul 01, 2010 11:15 am
i know u dont... thats why asking somoen who does or for somone who does
Re: ship editing
Thu Jul 01, 2010 6:17 pm
thank you.. adn dw the closest i cud get was the bm2 ships number which have more choices
Re: ship editing
Fri Jul 02, 2010 1:00 am
mm i quite often dont scroll down i only look at the top few topics
Re: ship editing
Fri Jul 02, 2010 1:18 am
ooh *this word has been censored* my baad and thanks for the sexxist joke maate lol
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