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Flash Trek 1.5

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Ollie
SilverShadows
Evil Person
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Evil Person
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Flash Trek 1.5 Empty Flash Trek 1.5

Thu Feb 04, 2010 3:01 pm
Well, ya, the Title Says it, though i dont think anyone has anytime, i think i can find a recrut that can do the stuff that i cant, also i could not load the flash file that you did SilverShadows (i dont know if you remember, a long time ago on the old site)

Intro and Menu Part:

http://www.mediafire.com/?jnqogtnonem

(i still dont know how it looks, but if any other game you make is an indication, it will be good)
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Flash Trek 1.5 Empty Re: Flash Trek 1.5

Fri Feb 05, 2010 6:27 am
i think i may have canibalised that source code to make flashtrek delta expanse but that was a pretty *censored* amount of work i did on that source
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Flash Trek 1.5 Empty Re: Flash Trek 1.5

Fri Feb 05, 2010 6:47 am
oh, well it was a good idea, i still think it should have been Romulen wars without the side turning thing.i have new sprites to. Well i am working on a runabout sprite
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Flash Trek 1.5 Empty Re: Flash Trek 1.5

Fri Feb 05, 2010 6:53 am
This Fails at life
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Flash Trek 1.5 Empty Re: Flash Trek 1.5

Fri Feb 05, 2010 7:00 am
lol i prob could help in some was but i have very little free time
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Fri Feb 05, 2010 7:01 am
Flash Trek 1.5 Class_11
Class 9 Shuttle (Starting Vessel)


Flash Trek 1.5 Denube10
Denube Class Runabout (Second Vessel)
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Fri Feb 05, 2010 7:02 am
Current Sprites that my computer let me download without freezing (hence the "This fails at life")
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Flash Trek 1.5 Empty Re: Flash Trek 1.5

Fri Feb 05, 2010 7:07 am
are you gonna use those exact ships ? you could just use the bm ones
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Flash Trek 1.5 Empty Re: Flash Trek 1.5

Fri Feb 05, 2010 7:14 am
but a type 9 shuttle looks like nude Cheryl Cole. that means it looks good.
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Fri Feb 05, 2010 7:15 am
hmthat would probibly be a better idea, what game code did you end up useing anyway?

Like Bm 1 or Flash Trek Romulen Wars?
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Fri Feb 05, 2010 7:19 am
i do want to use some of the Bm ships but i dont want it to look like they are all difforent, well i will find sprites that match the Bm ones eventually, anyway, i think that if we use the Bm source code, we could do something like, not shure how hard this is, but remember how darkwing got the Misson Text in, if we could do that, and cross that with the BM 2 map thing, we could make it so that you can only see the system you are going to and the past systems you were in, if we use the Romulen Wars Source Code, it would be easyer, just change some sprites and the mission text. Eliminate the turning effect.
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Fri Feb 05, 2010 7:20 am
orry i have to post this arkia sprite, it is really good, found it on google.

Flash Trek 1.5 Akira_top1
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Flash Trek 1.5 Empty Re: Flash Trek 1.5

Fri Feb 05, 2010 7:22 am
cool ship, but its gunna look wierd with loads of Ncc-83848s.
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Fri Feb 05, 2010 7:24 am
well that is a bug that will have to be worked out, dont forget it will not be full size, maby cloase, just because of the shuttle size, but not big enough to see the NCC part
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Flash Trek 1.5 Empty Re: Flash Trek 1.5

Fri Feb 05, 2010 8:02 am
erm anyway i used the bm code but i dunno how to make mission and dws didnt reallt work either
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Flash Trek 1.5 Empty Re: Flash Trek 1.5

Fri Feb 05, 2010 8:05 am
Well i will see if i cna dig up a Romulen Wars source code, i will look around and see if DW has one.
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Flash Trek 1.5 Empty Re: Flash Trek 1.5

Fri Feb 05, 2010 8:10 am
ive got one but i have no exp with rom wars
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Fri Feb 05, 2010 8:13 am
well, all we are doing is changeing some sprites and mission objectives, that cant be to hard, can it?
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Fri Feb 05, 2010 8:29 am
i know but its still something ive never used
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Fri Feb 05, 2010 10:22 am
Well, we can capy the source code, and mess with the first one, find out how it works and then finalise the second code how it would be. Or if the first code isent messed up that much, we could just use that
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Flash Trek 1.5 Empty Re: Flash Trek 1.5

Fri Feb 05, 2010 1:16 pm
well, lets try this, lets take the Shuttle i provided, and the Denube from the BM series, resize them accordingly and go see if we can get them into the first level, shuttle is the starting and the Denubi is the next, if we have trouble we will know what to expect. though changing the weapons will be harder. I am thinking just on the first level changing the weapons to more updated orange weapons.

I will start working on the main screen, like a backround picture and what the buttons will look like
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Flash Trek 1.5 Empty Re: Flash Trek 1.5

Fri Feb 05, 2010 1:40 pm
If we use Romulen Wars i was thinking something like this


Flash Trek 1.5 Domwar10
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Flash Trek 1.5 Empty Re: Flash Trek 1.5

Fri Feb 05, 2010 1:44 pm
Can i have a forum for this. Or is it easyer to make it in one thred. (like how you have sections in the BM section for BM 1,2,3,4, and 5
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Flash Trek 1.5 Empty Re: Flash Trek 1.5

Sat Feb 06, 2010 2:32 am
its easier just to keep it here as its not as massive project as a bm mod
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Flash Trek 1.5 Empty Re: Flash Trek 1.5

Sat Feb 06, 2010 8:01 am
Well that is a picture of what i think the Menu should look like if we use Romulen Wars. If it is BM i will have to either work again or silver shadows could find the menu he made, but i wont make you look for it.
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